
Making the game
How We Build Keep Going: AI, Phaser and a Moving Pixel-Art Coast
Inside Keep Going: Pixel Road Trip, from GPT6 ASTRA-led development to Phaser scenes, layered coastal art and repeatable asset revisions.
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How we build our original browser games: GPT6 ASTRA-led programming and art production, game engines, and the work that turns generated images into playable worlds.

Making the game
Inside Keep Going: Pixel Road Trip, from GPT6 ASTRA-led development to Phaser scenes, layered coastal art and repeatable asset revisions.
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Making the game
How Elder Realms combines GPT6 ASTRA-led development, Phaser and reusable terrain, building and resource artwork for a browser strategy game.
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Making the game
A development look at Dead Mile: Phaser, GPT6 ASTRA-led production and the gap between generated town artwork and playable survival spaces.
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Making the game
How Planet Guardian uses native JavaScript and Canvas 2D to turn original AI artwork into a layered mining and dome-defense game.
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Making the game
Inside Last Night Pawnshop: GPT6 ASTRA-led development, native JavaScript and a component-based approach to generated shop artwork.
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Art workflow
A practical H5games workflow for original AI-assisted art: briefs, reference control, generation, slicing, animation, compression and in-game review.
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