How to Play

English 2026 09 29

This guide explains controls, resources, passenger trips and deliveries in the current test build. You start with 100 coins. The future plans at the end are not yet available. Values may change with updates.

First trip: choose a destination → drive → mark your passenger’s destination → check the journal, fuel and fatigue.

Getting on the road

Open Map, select a destination and press Drive to confirm and set off. Stop before changing your destination.

At a junction, select an adjacent road. Explore branches to find passengers; while someone is aboard, you will not pick up another passenger.

The route indicator appears while the map is open. Locate centres your car; Passenger destination marks the drop-off point.

Passengers and the journal

At a pickup point, stop and read the encounter in Journal. Choose among the options offered by that story. After boarding, confirm the drop-off route on the map.

Each passenger pays 50 coins on their first boarding. Getting back in after a short break does not pay again.

Dialogue choices add relationship points. The journal also records actions, road events and resource changes. It keeps the latest 3 pages, with 6 entries per page.

Passengers may step out at gas stations without leaving the trip. Farewells happen at their destination; Mio’s final conversation must be completed there.

Steering and ring events

Driving events have 15 rings; stopped events have 8. Later rings have more complex patterns and less time.

Drag the steering wheel to line up the pins with the ring gaps and hold the alignment for 0.6 seconds. Drift may push you sideways: make small corrections against it.

Spinning continuously is not enough. Each new ring needs a fresh drag. The number in the centre shows how many rings remain.

The next ring grows into view without resetting the wheel. Each timed-out ring in a real road event costs 10 stamina.

Fuel fatigue and rest

A full tank lasts about 20 minutes of accumulated driving: roughly 25% every 5 minutes. Parking uses no fuel; resting does not refill it.

Fatigue fills after about 5 minutes of driving. You can still drive when exhausted, but drag response drops to 30% and drift becomes much stronger.

Stop and press Rest. From empty stamina and full fatigue, recovery takes about 30 seconds. You may end rest early, but cannot drive while resting.

Running out of fuel

At zero fuel, the engine stalls and the car cannot move. Rest becomes Call a tow.

A tow costs 50 coins and returns you to the previous gas station behind a fade to black. Before your first station, it returns you to South Coast Gas. Passenger and cargo are retained.

Gas stations automatically fill the tank. Each missing 1% costs 0.2 coins, rounded up for the total bill. An empty tank costs 20; towing plus an empty-tank refill costs 70.

Delivery jobs and cargo

Stop at a gas station and open Jobs. Accept an order, then press Pick up cargo to load it into the trunk.

The trunk has 40 slots. Accepted orders reserve space immediately; both loaded cargo and reservations count toward the limit.

Food carton: 8 slots, 45 coins. Parts crate: 12 slots, 65 coins. Neighbourhood parcels: 6 slots, 35 coins.

Mark the delivery destination to plan your route. Stop at the specified station and press Deliver cargo to receive payment and free the slots. Passing through does not deliver automatically.

Daylight sound and languages

Day, dusk and night cycle in 5-minute phases. Each phase stays steady for its first half, then blends toward the next. Vehicle headlights turn on at night.

Passing traffic can travel in either direction. These ambient vehicles do not all trigger ring events; passing police cars may sound their sirens.

Music and sound can be toggled below the journal. Mobile browsers usually need a tap on the page before they allow sound.

The start screen, main screen and guide support Chinese, Japanese, English, Korean and Canadian French.

Saves and common questions

Progress is stored in the current browser for this website address. It does not automatically transfer between devices, browsers or domains, or survive clearing website data.

Reloading restores your saved trip with the car stopped. Initial scenery downloads may take time; keep your connection available instead of restarting the journey.

Stamina and fatigue are separate: event timeouts reduce stamina, driving raises fatigue, and rest recovers both.